This project is a simulation of a pyramidal 12-hour clock. The clock design is based on a real clock made by 4-D Design Inc. in 1988.

I modeled the clock myself in Blender. I made the texture for the clock in Inkscape. The actual simulation of the clock was made in Godot using this Blender model. (This version is replacing a previous version that was made in Unity.)

Clock features:

  • The clock tells the current time.
  • On each second, the clock plays a tick sound, based on a recording of the real clock. You can press a button to mute and unmute it.
  • There are three different tick sounds. The simulation chooses between them at random. This is intended to reflect the different sounds that the clock makes.

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